![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Twas a good weekend. What with K working the $[Oil and Gas Company] job Friday night and Saturday (thus, me hanging out with boy Saturday) and just being exhausted after a VERY long month of March, I took the weekend off.
Saturday with the boy was fine. We played with his train set (He got a wooden train set for Christmas and dad got him add on parts. K and I are having as much fun building the tracks, I think, as R is having playing with the trains on them.) We went to unpluggits. It was good daddy/boy time. And K came home, exhausted and achy and took a long, long nap.
Sunday, we did some errands, a little cooking, and I played my new game: Kingdom of Amalur - Reckoning.
When we got our tax rebate back, the bulk majority of it went to debt, but a little went to fun money. I spent my fun money on the game, the first DLC (Legend of Dead Kel) and the strat guide.
I'd heard good things about the game and I have good things to report. The game is some cross between Dragon Age, Diablo and Skyrim. I don't have time to do the part where I explain how the game works, and such. Maybe later. I'll say this..
The visuals are.. cartoon-realistic. Not uberrealistic, but pretty nonetheless. Special attention has been drawn to making your fighting visuals pretty. You'll ooo and aaah as your Chakrams go flying all over the place destroying baddies left and right, you'll smirk as you sneak up behind that guard and assassinate him, as he crumples to the ground and you cover his mouth to keep his death screams quiet, you'll be amazed as your longsword cuts hither and dither destroying all in front of you.
The background music is decent. And the voice acting is superior. I don't know if everyone involved in the project lent their voice, but I don't think I've CLEARLY heard the same voice over and over again, and that's special. Many of the natives have plenty to say, when prompted, and none complains about an arrow to the knee in passing.
The actual gameplay.. I'm playing on normal and I'd say it's sufficiently challenging. The normal "yellow" baddies are relatively easy, unless I'm getting swarmed, and the bosses are definitely a fight.
I haven't gotten far enough along to really comment on the story. But there is a metric ton of quests: the main quest, quests for each of five guilds you can join (and no issue, so far, with joining all of them.) and some sort of overarching quests for each of the main area: a town under attack by a plague brought on by boggarts, a town at the mercy of an evil witch and her trained army of spiders (No, I am not kidding. And, yes, the witch is named "The Widow". And yes, she is a Dark Elf.) and, in the last mini area I was in, a lovelost fisherman taunted by a "water nymph")
The enemies are varied. Most of them are fae. What strikes me is they make a point of differentiating the summer court and the winter court, so why am I fighting brownies, pixies and boggarts which are typically considered summer court?
All in all, I like this game and I'd recommend it.
Saturday with the boy was fine. We played with his train set (He got a wooden train set for Christmas and dad got him add on parts. K and I are having as much fun building the tracks, I think, as R is having playing with the trains on them.) We went to unpluggits. It was good daddy/boy time. And K came home, exhausted and achy and took a long, long nap.
Sunday, we did some errands, a little cooking, and I played my new game: Kingdom of Amalur - Reckoning.
When we got our tax rebate back, the bulk majority of it went to debt, but a little went to fun money. I spent my fun money on the game, the first DLC (Legend of Dead Kel) and the strat guide.
I'd heard good things about the game and I have good things to report. The game is some cross between Dragon Age, Diablo and Skyrim. I don't have time to do the part where I explain how the game works, and such. Maybe later. I'll say this..
The visuals are.. cartoon-realistic. Not uberrealistic, but pretty nonetheless. Special attention has been drawn to making your fighting visuals pretty. You'll ooo and aaah as your Chakrams go flying all over the place destroying baddies left and right, you'll smirk as you sneak up behind that guard and assassinate him, as he crumples to the ground and you cover his mouth to keep his death screams quiet, you'll be amazed as your longsword cuts hither and dither destroying all in front of you.
The background music is decent. And the voice acting is superior. I don't know if everyone involved in the project lent their voice, but I don't think I've CLEARLY heard the same voice over and over again, and that's special. Many of the natives have plenty to say, when prompted, and none complains about an arrow to the knee in passing.
The actual gameplay.. I'm playing on normal and I'd say it's sufficiently challenging. The normal "yellow" baddies are relatively easy, unless I'm getting swarmed, and the bosses are definitely a fight.
I haven't gotten far enough along to really comment on the story. But there is a metric ton of quests: the main quest, quests for each of five guilds you can join (and no issue, so far, with joining all of them.) and some sort of overarching quests for each of the main area: a town under attack by a plague brought on by boggarts, a town at the mercy of an evil witch and her trained army of spiders (No, I am not kidding. And, yes, the witch is named "The Widow". And yes, she is a Dark Elf.) and, in the last mini area I was in, a lovelost fisherman taunted by a "water nymph")
The enemies are varied. Most of them are fae. What strikes me is they make a point of differentiating the summer court and the winter court, so why am I fighting brownies, pixies and boggarts which are typically considered summer court?
All in all, I like this game and I'd recommend it.