Spore: A Review
Sep. 9th, 2008 03:46 pmSpore is EA's new Soup-Du-Jour, an original game with quite a bit of gameplay. The basic premise of the game is the journey from microbe to master of the universe, evolving through different stages in your life/your civilization's life. There are five "stages" (there possibly could be more, which might make for an interesting expansion pack. I would not be the LEAST BIT SURPRISED if this gets expanded the way EA expands most of their simulation games.)
The INTERESTING part about Spore, though, unlike Sims or Simcity is that the game itself allows for a huge amount of creativity. You could, in SimCity or Sims, download buildings or sims or objects that you could import into the game, but it all happened outside of gameplay. In Spore, you design your creature (and can keep evolving him as you like), your creature's outfits, buildings (City Hall, House, Factory and Entertainment Complex), and Vehicles (Land Vehicle, Water Vehicle and Air Vehicle). And you can watch that construction of yours take a life of it's own. This is especially apparent with creatures. You can design creatures with four legs, six legs, three legs, twenty-seven legs, and the game itself figures out how that creature moves.
I'd say, in reality, that there's alot of SCOPE to this game, but the game lacks depth in places (sadly, too many, I feel.) which is sad. Hopefully expansion packs ARE added to at least add some depth to some of the parts. I'll explain as I explain each stage.
( The Stages )
The INTERESTING part about Spore, though, unlike Sims or Simcity is that the game itself allows for a huge amount of creativity. You could, in SimCity or Sims, download buildings or sims or objects that you could import into the game, but it all happened outside of gameplay. In Spore, you design your creature (and can keep evolving him as you like), your creature's outfits, buildings (City Hall, House, Factory and Entertainment Complex), and Vehicles (Land Vehicle, Water Vehicle and Air Vehicle). And you can watch that construction of yours take a life of it's own. This is especially apparent with creatures. You can design creatures with four legs, six legs, three legs, twenty-seven legs, and the game itself figures out how that creature moves.
I'd say, in reality, that there's alot of SCOPE to this game, but the game lacks depth in places (sadly, too many, I feel.) which is sad. Hopefully expansion packs ARE added to at least add some depth to some of the parts. I'll explain as I explain each stage.
( The Stages )